Projects

We are fortunate to be working on a number of projects globally; from large capital builds to small incubator projects and from rich multisensory experience design to enterprise architecture and capacity building. No matter the type of the project, our inclusive design methodology is applied as we endeavor to welcome the widest possible audience in an inclusive and operationally sustainable manner.

CODAP Accessibility Discovery Report

CODAP v3.0.0-beta interface showing "Sample of US Roller Coasters Across Years." A hierarchical table displays 32 states and 157 roller coaster cases with attributes including speed, height, drop, length, duration, type, design, year opened, and age group. Two blank scatter plots below await attribute assignment.

PAC worked with the Concord Consortium to produce the CODAP Accessibility Discovery Report, an in-depth review of CODAP v3 Beta and support documentation with a prioritized roadmap for improving accessibility across the learner journey.

Digital Accessibility

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PAC partnered with Clarivate to build a scalable digital accessibility program, combining office hours, accessibility reviews, and targeted trainings to help product teams improve accessibility, document progress through VPAT/ACR work, and strengthen inclusive design and development practices across the organization.

Museum of the Blind People’s Movement

A large tactile floor-plan map printed in black on a white board, placed on a wooden tabletop. The map is labeled "Second Floor: Map 1 of 6" and includes raised braille-like dots, thick outlines, and textured patterns for accessibility. Several areas are labeled, including "Gallery 1," "Gallery 2," "Gallery 3," "Hub," "Onboarding," and "Stairs." A legend on the left side lists symbols for features such as circulation paths, museum walls, entrances, restrooms, elevators, and coat check. At the bottom center, a hand with light skin tone wearing a ring is touching the map.

PAC is leading planning, design, and delivery for the National Federation of the Blind’s Museum of the Blind People’s Movement, creating an inclusive, multimodal museum framework that centers blind-led history, advocacy, and visitor experience from pre-planning through schematic design.

Re-imagined The Fisher Collection at 10

A close-up of someone with medium brown skin tone holding a large gray rectangular panel covered in raised, irregular geometric lines and angular shapes. The person is wearing a black sleeve, a silver cuff bracelet, and a ring, with their right hand hold thing panel, while their left explores it tactily with their fingertips. In the background, a white wall features part of an abstract painting with blue line segments and blocks matching the same shapes on the tactile object.

PAC worked with the San Francisco Museum of Modern Art on Reimagined The Fisher Collection at 10, creating an integrated access system with tactile wayfinding, descriptions for every artwork, captions and transcripts for all media, and an accessible exhibition microsite.

Obama Presidential Center

An interactive museum exhibit with a stack of paper's and large tactile white signature of Barack Obama. On our left of the objects is a person's hand with light skin tone using a UXP, a tactile control panel, with raised buttons, directional arrows, volume controls, zoom buttons, and a help button all labeled in Braille. Above the UXP are is a label in print and Braille reading, "Touchable replicas to your left. President Obama's signature. Feel the presidents unique signature, used to sign bills like the 906 -page Affordable Care Act: Activate keypad for a guided description." raille labels and printed instructions describing touchable replicas related to President Obama's signature.

PAC worked with the Barack Obama Foundation on the Obama Presidential Center to embed inclusive design and accessibility across the museum, media, digital systems, and visitor journey, including development of the Universal Experience Point as a shared access layer for complex cultural experiences.

Screen Reader Trainings

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PAC delivered a three-part Screen Reader Trainings series for Clarivate, building staff understanding of screen readers as primary interfaces and translating demonstrations of JAWS, NVDA, and VoiceOver into practical insight for designing, developing, and evaluating more accessible digital experiences.

Wayfinding

An tactile map of Netflix House Level 1 of 2 inside a purple-lit corner. The map is labeled "Welcome to Netflix House, Level 1 of 2" and includes Braille and printed text. Starting on our left is a legend with symbols, "'You Are Here', elevator down, stairs up, men's restrooms, women's restroom, information and audio device, and themed attractions." A person's hands with light skin tone are or exploring the map on our right.

For Netflix House, PAC developed an immersive multimodal wayfinding and content delivery system combining tactile maps, custom floor markers, Braille and high-contrast graphics, and audio navigation to support independent orientation for blind and low-vision visitors while aligning with Netflix’s bold themed environments.

The Coyote Project

The stage of a darkend theatre full of rows of white table tops and 12 people with light to medium skin tone seated at them working on laptops, some alone, and some in groups of two. The room is dimly lit with black stage curtains and equipment on our left, and auditorium seating and wooden wall panels on our right. Cables run across the floor and the tables are full with backpacks, drinks, and keypads.

PAC partnered with MCA Chicago to create The Coyote Project, a visual description workflow and hosted platform that enabled museums and cultural organizations to author, review, approve, and publish image descriptions and alt text across their digital products.

Capacity Building

Viewed from above, four people cluster around an Alebrije, a brightly colored Mexican folk art paper maché sculpture of a fantastical creature. Sina Bahram, a Persian man bends forward touching the Alebrije's blue horned head and talons, his long white cane tucked under his arm. The Alebrije is about the size of a cat and and looks like a dragon or lizard with a striped tail, wings, bulging eyes, and white horns. Robin Marquis, a white non binary femme, stands with one knee perched on their bedazzled rollator, typing into their phone, looking at the person mostly out of frame who is holding the Alebrije. In the background, Sara Mikail, a white woman looks on smiling. The gallery has bright red walls and blonde wooden floors.

PAC worked with the National Museum of Mexican Art on “Arte for All: Accessibility at NMMA”, a multi-year capacity-building initiative that embedded inclusive design into museum operations through staff training, advisory groups, roadmapping, and sustainable accessibility workflows.

Accessibility Discovery Report

The Scratch programming editor showing a project called "Ballistic Chickens" by ClickLoop1. The interface displays colorful block-based code scripts for a Game Manager sprite, a block palette on the left, a sprite panel below, and a game preview on the right showing a cannon launching a chicken with the title "ballistic CHICKENS".

PAC prepared an Accessibility Discovery Report for the Scratch Foundation, reviewing Scratch 3.0’s editor, Blockly infrastructure, and learning resources to identify barriers for disabled learners and deliver a prioritized roadmap for a more accessible creative coding environment.

Mosaic Convening Branding

Four people standing close together and smiling at us in a cocktail bar holding trophies in the shape of colorful geometric "M" designs. On our left is Melanie Fales, a white woman with light skin tone who hold the award, "Mosaic 2024 Community Champion." In the middle are Sina Bahram, a Persian man, and Corey Timpson, a white man, both with light skin tone. On our left is Chris Xu, and Asian American, non binary person with light brown skin holding an award with the words, "Mosaic 2024 Impact Award." A vertical banner with orange geometric patterns stands behind the group, matching the design of the awards. In the background of the image are shelves with bottles, floral wallpaper, warm lighting, and a framed television screen showing a bright nature scene.

PAC developed Mosaic’s award-winning multimodal brand identity for its inaugural convening, creating interconnected visual, tactile, motion, sound, print, and live event applications that centered inclusion structurally.

Capacity Building

People sit and stand in a spacious contemporary building lobby and atrium. Several people are gathered in the lower area: Sina Bahram, a Persian man, stands near the center with his back to us and a long white cane in one hand, Maria Braswell, a white woman sits on a blue block looking at her phone connected into earphones, and others sit or stand near large black beanbag cushions. In the background, a large angular light-wood staircase and cuts diagonally across the scene, with built-in linear lights underneath. Tall white cylindrical columns frame the space, and the back wall has clean horizontal paneling. The floor features alternating gray and black striped tiles in a geometric pattern.

PAC partnered with San Francisco Museum of Modern Art to build institutional capacity for inclusive design through staff workshops, a cross-departmental Roadmap, and coaching, resulting in stronger internal workflows and expanded access practices across exhibitions, digital media, touch objects, seating, and sensory spaces.

Capacity Building

An indoor exhibit space with large windows and bright daylight coming in from outside. In the foreground is a large illuminated interactive table displaying a colorful underwater scene with rocks, sea plants, and marine life imagery. Sina Bahram, a Persian man, leans over the display and reaches down to touch what appears to be a flat screen. next to him, Maria Braswell, a white woman, is in mid sentence, while Hagen Tilp, a whiteman watches from the right. Emerging from a large boulder at the edge of the table and cutting across the surface is a dark textured bronze sculpture resembling seaweed.

PAC helped Monterey Bay Aquarium build inclusive design capacity through workshops, a five-year Inclusive Design Roadmap, physical prototyping, and theatre accessibility guidance, establishing a practical foundation for embedding access across exhibits, programs, staff tools, and visitor experiences.

Capacity Building and Touch Objects

A close-up of small hands with medium skin tone touching the snout of a black helmet in the shape of a stylized hound or dog with bared teeth. The hands touch the open mouth with four massive sharp teeth, and the wrinkled nose as if the armored mask is in mid snarl. The rest of the mask is made of angular plates that extend down the neck. A blurry label with print and Braille and a tactile QR code is partially visible near the edge of the table.

PAC helped Museum of the Moving Image build inclusive design capacity through staff training and a working group, then supported community-led prototyping that produced nine accessible touch objects and a recurring monthly touch experience program.

Sign Language Labels

Photograph of a museum lobby during an event. In the foreground, a large flat-screen monitor sits on a black-covered table displaying a white woman signing in ASL against a dark background. Beyond the monitor, several visitors stand in front of a gallery entrance labeled “Myths, Fables, and Fortunes: Our Place within the Landscape,” while a woman in black signs to a small group gathered near the doorway. The space has tall pale stone walls, white gallery surfaces, and reddish polished concrete floors.

PAC worked with Boise Art Museum to develop Deaf-centered ASL label videos, welcome materials, staff training, and sustainable production workflows shaped by a Deaf Access Working Group, establishing ASL as an integrated part of the museum’s exhibition interpretation.

Experience Programming in Quorum (EPIQ)

A busy classroom or workshop setting with several people seated around large tables. In the foreground, Sina Bahram, a Persian man wearing headphones uses a laptop while seated near stacked plastic bins and small wheeled robot kits. Across from him, a white woman wearing dark glasses uses a refreshable Braille display. Other participants sit nearby, including a woman at a laptop and a man adjusting his glasses. The tables are covered with electronics, wires, water bottles, robotics components, and storage boxes.

PAC supported Quorum Foundation’s EPIQ from 2010 to 2023 through Sina Bahram’s leadership, instruction, and technology demonstrations, helping educators use the accessible Quorum programming language to expand inclusive computer science learning, including for blind students.

Transforming Grief Loss and Togetherness in COVID-19 Exhibition

A tight, detailed close-up of someone with medium dark skin tone touching the gold lamé sleeve of a richly decorated gold outfit. Black mesh panels are covered with gold sequins, beads, floral embroidery, and reflective embellishments that catch the light in rainbow-like highlights. Shiny metallic gold fabric frames the embroidered sections and the background is softly blurred.

PAC collaborated with the City of Toronto and curators Armando Perla and Raven Spiratos to design, produce, and launch Transforming Grief: Loss and Togetherness in COVID-19, a community-developed, co-curated, multimodal, tri-lingual exhibition integrating inclusive physical and digital access.

Web Accessibility for TNEW Ticketing Interface

A website screenshot features the text "One Unified System" in large, red font in the middle of the screen. The website navigation menu spans across the top of the page and includes the items "Markets," "Solutions," "Features," "Services," "Support and Learning," "Community Events," "About Us," and "Discover." Along the bottom of the image, services are listed along a bulleted, linear red arch: "CRM," "Ticketing and Admissions," "Fundraising," "Memberships," "Online and Mobile," "Education and Programs," "Marketing," and "Business Insights."

PAC worked with Tessitura on TNEW Version 7, advising on accessibility strategy, interaction patterns, and implementation to create a more accessible, customizable purchasing and transaction experience for museums, performing arts organizations, and cultural institutions using the platform.

Brand Guidelines Evaluation

A neatly arranged set of Field Museum brand materials on a gray surface. The design uses a strong cobalt-blue and white color palette with bold, all caps, condensed typography. Visible items include a large folder or brochure reading "EARTH. WE'RE ON IT.", a letterhead sheet, a rolled poster, business cards, an envelope or booklet with the Field Museum logo, two white pencils printed with the campaign slogan, and an open grid notebook containing handwritten notes and a small earth-like sketch.

PAC helped the Field Museum and Leo Burnett evaluate the museum’s new brand style guide for inclusive design, recommending color-contrast adjustments and accessibility specifications that expanded the guidelines for readable, usable, and brand-aligned print and digital materials.

UncleGoose: Accessible Blocks-Based Programming

The WeScheme Documentation interface for a project named "Emmanuel and Lauren's Game." At the top are toolbar buttons such as Run, Stop, and Recipe. On the left is a searchable list of programming functions, including math, string, and image-related functions like +, sqrt, string-append, circle, rectangle, and overlay. In the main workspace, a program is being edited using visual block-style code. A section titled "3. Get our Player moving!" defines a function named update-player with parameters y and key. The function uses a cond block to compare the pressed key with strings such as "up", "down", "w", and "s", then adjusts the player's y-coordinate by adding or subtracting values like 20 or 40. A tooltip on the right explains the function signature: update-player : Number String -> Number, describing it as taking the player's y-coordinate and a direction to output the next y-coordinate.

PAC collaborated with Bootstrap to improve the accessibility of CodeMirror-Blocks, producing a language-agnostic CodeMirror wrapper that lets blind and low-vision students navigate, edit, and understand code through tree-based structure and natural-language descriptions alongside their peers.

Website Accessibility for FieldMuseum.org

A wide screenshot of The Field Museum's website. In the background, visitors stand inside a dimly lit dinosaur exhibit with large dinosaur skeletons and a blue prehistoric mural. Over the scene, oversized bold white headline text says in all caps, "DIGGING FOR DINOSAURS FROZEN IN TIME." The Field Museum logo appears in the upper left. A black navigation bar in the upper right includes a search icon and links for "TICKETS," "MEMBERSHIP," "STORE," and a blue "MENU" button. On the right side of the hero image are vertical circular controls, likely for a carousel.

PAC helped the Field Museum integrate accessibility into FieldMuseum.org from brand guidelines through design and implementation, advising on legibility, contrast, image-based design patterns, visitor accessibility content, and WCAG A/AA auditing to support a visually expressive, usable, and inclusive website.

PedPal: An App to Make Street Crossings More Inclusive

Dark purple square with lighter purple braille dots for the letters "P-A-C"

PAC worked with Carnegie Mellon University to design and build PedPal, an iPhone application that connects with smart traffic signals via DSRC or cellular networks to help disabled pedestrians assess crossing time, request more time where supported, and navigate signalized intersections more safely.

Inclusion Workshop and On-site Training at Ford’s Theatre

A presenter, Sina Bahram, a Persian man, sitting at a table covered with a red cloth, speaking to a small audience. A laptop and water bottle are on the table. On the wall behind him, a large screen displays a presentation slide titled "Welcoming the Widest Possible Audience," with "Prime Access Consulting, Inc." visible below. Several attendees sit in chairs facing the speaker, some taking notes. The room has modern lighting, exposed ceiling fixtures, window blinds, and a wood-toned floor.

PAC developed and delivered inclusion workshops and on-site training for Ford’s Theatre, equipping staff across web, front-of-house, roadmapping, and visitor-experience roles to make accessibility a more confident, practical, and ongoing part of the institution’s culture.

Math Support Finder with the DIAGRAM Center

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PAC worked with Benetech’s DIAGRAM Center initiative to design and develop Math Support Finder, a searchable tool that helps students, educators, families, publishers, and accessibility professionals identify how digital mathematics can be accessed across platforms, technologies, formats, and accessibility features.

A Scavenger Hunt Powered by Coyote

A close-up of a person with light skin tone holding a black smartphone in one hand. On the phone screen is a vivid magenta interface for "COYOTE," associated with the Museum of Contemporary Art Chicago. The screen reads "YOU ARE CORRECT!" and shows "CLUE 2/8," along with a black-and-white image and a large "NEXT CLUE" button. Smaller text at the bottom includes timing and progress information. The background is softly blurred and colorful, with pastel blocks of green, yellow, blue, purple, and orange.

With support from the Knight Foundation, PAC collaborated with MCA Chicago on A Scavenger Hunt Powered by Coyote, improving the hosted open-source Coyote platform and creating a public web-based game that used image descriptions as playful interpretive clues.

Mandela

A dramatic indoor museum display focused on mass mobilization and anti-apartheid struggle. On our left, large red walls are covered with archival photos and black-and-white silhouettes of crowds of Black South African protesters holding rusty trash can lids, with prominent bilingual text such as "Mass Mobilization" and "What Freedom?" Across the room stands a massive yellow armored tank, towering twice as high as the protestors. Around it are tall dark information panels with historical text, photographs, posters, and archival imagery. Through the middle of the room on the floor is a white strip of raised tactile floor markers.

For the Canadian Museum for Human Rights, PAC Principal Corey Timpson directed and produced Mandela: Struggle for Freedom, a bilingual touring exhibition with immersive, interactive, and fully accessible media exploring Nelson Mandela’s life, the anti-Apartheid movement, and his legacy.

Tactile Reproductions and Mobile Application

A slanted white museum or gallery display table against a plain wall. The display is labeled "Tactile Reproductions Please Touch," suggesting it is designed for hands-on accessibility. On the left is a large pale raised-relief image resembling a portrait, while the center includes a label card with a small blue-toned self-portrait image. On the right are additional raised outline patterns and a colorful printed artwork label. The display sits on black metal legs in a clean, minimal exhibition space.

PAC worked with The Andy Warhol Museum on tactile reproductions and the accessible Out Loud mobile app, consulting on durable replica prototypes, writing and recording visual and guided tactile descriptions, and improving app accessibility for blind and low vision visitors.

Exploring the Gallery through Voice

PAC worked with Cooper Hewitt and Alley Interactive to shape the interpretive and accessibility strategy for an Alexa skill that let remote visitors experience *Tablescapes* through object information and detailed visual descriptions.

Inclusive Design Policy

Dark purple square with lighter purple braille dots for the letters "P-A-C"

PAC helped the Canadian Museum for Human Rights craft an Inclusive Design Policy that formalized accessibility requirements across websites, internal systems, exhibition technologies, and visitor-facing digital experiences within the museum’s governance structure.

Accessible Labels App for “The Senses” Exhibition

Dark purple square with lighter purple braille dots for the letters "P-A-C"

PAC collaborated with Cooper Hewitt, Smithsonian Design Museum to create an accessible mobile and web label system for The Senses: Design Beyond Vision, connecting concise braille gallery labels to expanded text, zoomable images, visual descriptions, and human-read audio.

Math Share with the Diagram Center

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PAC consulted with Benetech’s DIAGRAM Center initiative on Math Share, helping shape and test an accessible web application for students to solve math problems, show and revise their work, and submit it in formats teachers, including blind users, could review.

Image Share with the DIAGRAM Center

Sina sits around a large wooden table with two men with medium light skin tone. They are focused on laptops and discussion. A white tabletop sign in the foreground reads "Annotations." On the table are multiple laptops, stainless steel water bottles, plates with snacks, utensils, and a red canned drink. In the background are wooden double doors with window panels and blue-tinted light coming through, giving the scene an office or classroom meeting-room atmosphere.

PAC worked with Benetech’s DIAGRAM Center to conceptualize and build Image Share, a fully accessible web application that helps educators, students, families, and accessibility professionals discover, evaluate, and reuse accessible STEM learning materials more efficiently.

Inclusively Designed Mobile Application

A black smartphone centered on a light gray background. On the phone screen is a map page titled "Map," with a close "X" icon in the top-right corner. Below the title, the interface lists "Floor 1" and highlights "Buhler Hall" in blue. A search field labeled "Tap to Search" appears beneath it. The main area displays a detailed floor plan with pathways and room outlines, including a small photo preview overlay of a building or landmark. At the bottom of the screen, a collapsible bar reads "Select a Gallery" with an upward arrow, suggesting more options can be expanded.

PAC supported the Canadian Museum for Human Rights in shaping and validating an inclusively designed mobile application that extends the museum’s Universal Access Point strategy, connecting gallery interfaces, beacon-based location content, and accessible exhibition media in English and French.

Website Accessibility for MCAChicago.org

A desktop browser window open to the Museum of Contemporary Art Chicago homepage. The design is clean and minimalist, dominated by a huge black "MCA" graphic across the top left and center. On the left side is a vertical navigation menu with the links Visit, Calendar, Exhibitions, Programs, Collection, Learn, Publications, Support, About, Buy Tickets, and Shop. Across the upper-right area are museum details, including "OPEN TODAY 10 am-5 pm," address information, ticket and membership links, and a search option. Below the large logo is a row of event cards with blue category labels like "TODAY," "THIS WEEK," and "NEXT WEEK," listing exhibitions, screenings, talks, and dates. Near the bottom, a large blue underlined heading reads "Current Exhibitions," followed by partially visible exhibition image thumbnails.

PAC worked with MCA Chicago and Tomas Celizna Studio on MCAChicago.org’s redesign, providing accessibility training, design and development support, a WCAG 2.0 evaluation, and the Coyote Project workflow that enabled visual descriptions for thousands of images and a public description layer.

Empowering Women

A museum exhibit with informational panels labeled "Morocco / Maroc" and "Rwanda." A map of Africa highlights locations, and wall text describes the Gahaya Links Cooperative in Rwanda with large woven baskets with black and cream patterns displayed on pedestals on our right. A woman with light skin tonepicks up the lid of a small basket that looks like a smaller version of the towering basket on our left. The Morroco exhibit features a large photo of smiling children with light brown skin tone arm in arm and a base with jewlery. The space has a modern, minimal design with white exhibit walls, dark structural elements, and polished concrete flooring.

PAC worked with the Canadian Museum for Human Rights to expand Empowering Women into a multimodal, accessible exhibition experience featuring tactile objects, multilingual description, and a user-tested virtual reality component extending its stories beyond the museum.

Capital Project

A modern, dark exhibition space with immersive multimedia displays. Large wall screens feature a city skyline, portraits of people, and text from the Universal Declaration of Human Rights, including "All human beings are born free and equal in dignity and rights" in English and French. A video of a person has captions in both French in English with two smaller inset sign language interpreters placed next to the main video. In the foreground are glass display cases set into angular wooden platforms and benches, with reflective polished floors and blue-toned lighting.

At the Canadian Museum for Human Rights, the Capital Project established a foundational precedent for PAC’s inclusive design practice, embedding accessibility across exhibitions, architecture, digital platforms, the Universal Keypad, Universal Access Point, and Enterprise Content Management System to create a coherent, accessible museum experience.

Orion TI-84 Plus Talking Graphing Calculator

A close-up of someone with light skin tone operating a black Texas Instruments TI-84 Plus talking graphing calculator. The calculator is held in one hand while the other hand presses buttons near the directional pad. Its screen displays a graph with axes and plotted data or a function. It has many labeled buttons, including number keys, math functions, arrow controls, and graphing options. The scene appears to be on a wooden tabletop.

PAC helped the American Printing House for the Blind advance the Orion TI-84 Plus Talking Graphing Calculator by testing its accessible calculator experience and advising on graph sonification, speech translation of calculator interfaces, and haptic support for exploring graphs and datasets.

Math Player 4: Accessible Math on the Web

Dark purple square with lighter purple braille dots for the letters "P-A-C"

PAC worked with Design Science on MathPlayer 4 to help define structural navigation, spoken math, and braille math interactions that enabled screen reader users to explore and understand web-based mathematical expressions more effectively.